Foreign Legion Recon Walkthrough

Posted: September 2, 2013 in Invading France, LTQ's, Tasks

Foreign Legion Waltkthrough

Complete walkthrough for the Modern War Foreign Legion LTQ

======= Normal Mode =======

1/25: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 40 (Prestage: 0), Total:40
5XP, Rugged Fighter, Infantry, (130/81)

2/25: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
Energy Required: 60 (Prestage: 0), Total:100
6XP, $35000, Concrete,

3/25: Offshore Drilling Rig: Drilling Rig 2x (2×25), Large Bunker (22), Cruiser (17)
Energy Required: 89 (Prestage: 25), Total:189
7XP, Veteran Combat Boat, Sea, (119/123)

4/25: Offshore Drilling Rig: Aircraft Carrier (3×28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
Energy Required: 135 (Prestage: 56), Total:324
8XP, 300 Valor, Concrete,

5/25: Dictator’s Compound: Police Truck (31), Guard Tower (27), Helipad (2×28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
Energy Required: 193 (Prestage: 28), Total:517
9XP, Subsonic Fighter Jet, Air, (130/149)

6/25: Dictator’s Compound: Blown Up Car (20), Dock Office (33), Dictator’s Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator’s Palace (4×34)
Energy Required: 269 (Prestage: 102), Total:786
10XP, $47000, Concrete,

7/25: Attack Site: Battered Building (2×50), Battered Building 2×47 (2×47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments 2×38 (2×38)
Energy Required: 368 (Prestage: 135), Total:1154
11XP, Roaming Hunter, Ground, (151/168)

8/25: Attack Site: Mid-Rise Apartments (38), Rubble Building (2×42), Rubble Building (36), Destroyed Car (2×52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2×36), Republican Guardsman (44), Republican Commander (41)
Energy Required: 522 (Prestage: 130), Total:1676
12XP, 500 Valor, Concrete,

9/25: Enemy Encampment: Sandbag Bunker (2×56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2×56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
Energy Required: 733 (Prestage: 112), Total:2409
13XP, Modified Fighter, Air, (228/156) Destructible

10/25: Enemy Encampment: Observation Tower (2×60), Observation Tower (2×65), Supply Airfield (5×58)
Shipyard: Ship Yard 2x (2×66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
Energy Required: 833 (Prestage: 423), Total:3242
14XP, $59000, Concrete,

11/25: Shipyard: Cargo Crane (54), Destroyer (5×68), SAM Launcher (4×70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 965 (Prestage: 482), Total:4207
15XP, Sky Devil, Air, (267/193)

12/25: Communications Outpost: Satellite Uplink (4×76), Satellite Uplink (48), Supply Silo (2×70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3×72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2×65)
Energy Required: 1105 (Prestage: 507), Total:5312
17XP, 750 Valor, Concrete,

13/25: Communications Outpost: Stonefaced Guard (2×65), Comm Officer (58), Logistics Officer (2×67), Corporal Roshenko (62), Alexei Borzakov (6×75)
Trafficker Base: Command Center (2×55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
Energy Required: 1277 (Prestage: 562), Total:6589
19XP, P-210 Death Strike, Air, (298/257)

14/25: Trafficker Base: Barracks (2×76), Large Bunker (3×80), Turret (2×72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3×84), Personnel Carrier (2×76), Trafficker Commander (2×66), Supply Depot (3×74), Enemy Combatant (65)
Energy Required: 1466 (Prestage: 766), Total:8055
21XP, $73000, Concrete,

15/25: Border Guard Complex: Guard Tower 1×64 (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2×85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4×102), Power Transformer (3×96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2×87)
Energy Required: 1676 (Prestage: 670), Total:9731
23XP, National Fighter, Air, (366/354)

16/25: Border Guard Complex: Guard Tower 1×58 (58), Guard Tower (3×88), Commander Idris (7×94), Captain Lefu (2×90), Cadet Bapoto (2×69), Truck Scale (66)
Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2×84), Propane Tank (88), Sandbag Bunker 1×89 (89), Mountain Militiaman (75)
Energy Required: 1925 (Prestage: 983), Total:11656
25XP, 900 Valor, Concrete,

17/25: Mountain Pass: Satellite Uplink (3×100), Propane Tank (2×96), Mountain Citadel (7×105), Mountain Garrison (3×108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2×95), Militant Bodyguard (90), Warlord’s Personal Guard (2×91)
Energy Required: 2275 (Prestage: 1328), Total:13931
27XP, Reserved Force Unit, Infantry, (480/457)

18/25: Suspicious Village: Painted House (92), Simple House (72), Family Home (5×122), Sandbag Bunker (3×130), Sandbag Bunker (3×114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2×100), Anika Ahrens (2×104), Colonel Bloomgaard (2×86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
Energy Required: 2554 (Prestage: 1266), Total:16485
29XP, $87000, Concrete,

19/25: Docks: Dock Office (2×85), Drydock (8×132), Patrol Boat (2×105), Cargo Crane (2×102), Docks Warehouse 5x (5×140), Docks Warehouse (3×112), Cargo Boat (78), Tug Boat (74)
Energy Required: 2828 (Prestage: 2000), Total:19313
37XP, Swift Response Chopper, Air, (545/664)

20/25: Docks: Cargo Boat (88), Blue Shipping Container (4×110), Red Shipping Container (3×115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
Boneyard: Ruined Humvee (102), Ruined Humvee x3 (3×142), Ruined Humvee x2 (2×105), Bombed Car (3×128), Destroyed Car (94), Destroyed Tank (3×97), Destroyed Tank (82), Magnetic Crane (2×98)
Energy Required: 3104 (Prestage: 1497), Total:22417
45XP, 1200 Valor, Concrete,

21/25: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6×150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2×114), Regime Scientist (110), Private Faruq (2×120), Sergeant Dilawar (2×112), Commandant Al Badri (9×140)
Energy Required: 3397 (Prestage: 2216), Total:25814
53XP, Advance Infiltrator, Infantry, (990/822)

22/25: Marketplace: Car Repair Shop (5×154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3×132), Pottery Shop (4×138), Market Square (4×145), Local Market (2×118), Village Market (3×124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2×116), Local Shopkeeper (90)
Energy Required: 3735 (Prestage: 2211), Total:29549
61XP, $125000, Concrete,

23/25: Marketplace: Shopkeeper’s Stand (78), Regime Loyalist (2×104), Regime Gunrunner (2×130), Regime Weapons Dealer (2×138), Wild Basir (9×150)
Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4×154), Drop Site Lackey (118), Drop Site Guard (2×136), Supply Depot (3×170)
Energy Required: 3900 (Prestage: 2510), Total:33449
69XP, Mirage Nuclear Striker, Air, (1346/1466)

24/25: Drop Site: Sandbag Bunker (3×145), Oil Cooler (4×163), Oil Derrick (2×158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3×156), Communication Center (10×160)
Emir Island: Armored Truck (3×122)
Energy Required: 4131 (Prestage: 2933), Total:37580
77XP, 1450 Valor, Concrete,

25/25: Emir Island: Mine-Launcher (4×157), Torpedo Boat (120), Patrol Boat (2×130), Submarine (132), Tug Boat (3×152), Gun Truck (4×172), Hotel Abudabi (102), Luxury Villa (4×125), Minaret (6×184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
Energy Required: 4310 (Prestage: 2716), Total:41890
85XP, Leclerc DCL, Ground, (2685/2408)

======= Prestige Mode =======

1/35: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 40 (Prestage: 0), Total:40
6XP, S-100 Assault Drone, Air, (247/143) 

2/35: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
Energy Required: 60 (Prestage: 0), Total:100
8XP, $25000, Concrete,

3/35: Offshore Drilling Rig: Drilling Rig (2×25), Large Bunker (22), Cruiser (17)
Energy Required: 89 (Prestage: 0), Total:189
10XP, Guerilla Gunner, Infantry, (156/234) 

4/35: Offshore Drilling Rig: Aircraft Carrier (3×28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
Energy Required: 135 (Prestage: 0), Total:324
12XP, 325 Valor, Concrete,

5/35: Dictator’s Compound: Police Truck (31), Guard Tower (27), Helipad (2×28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
Energy Required: 193 (Prestage: 0), Total:517
14XP, MBT 3000 Tank, Ground, (197/222) 

6/35: Dictator’s Compound: Blown Up Car (20), Dock Office (33), Dictator’s Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator’s Palace (4×34)
Energy Required: 269 (Prestage: 0), Total:786
16XP, $35000, Concrete,

7/35: Attack Site: Battered Building (2×50), Battered Building 2×47 (2×47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments (2×38)
Energy Required: 368 (Prestage: 0), Total:1154
18XP, North Sea Sub, Sea, (220/242) 

8/35: Attack Site: Mid-Rise Apartments (38), Rubble Building (2×42), Rubble Building (36), Destroyed Car (2×52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2×36), Republican Guardsman (44), Republican Commander (41)
Energy Required: 522 (Prestage: 0), Total:1676
20XP, 550 Valor, Concrete,

9/35: Enemy Encampment: Sandbag Bunker (2×56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2×56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
Energy Required: 733 (Prestage: 0), Total:2409
22XP, Eurocopter EC-135, Air, (269/244) 

10/35: Enemy Encampment: Observation Tower (2×60), Observation Tower (2×65), Supply Airfield (5×58)
Shipyard: Ship Yard (2×66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
Energy Required: 833 (Prestage: 0), Total:3242
24XP, $45000, Concrete,

11/35: Shipyard: Cargo Crane (54), Destroyer (5×68), SAM Launcher (4×70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 965 (Prestage: 0), Total:4207
26XP, Emir Submarine, Sea, (330/235) 

12/35: Communications Outpost: Satellite Uplink (4×76), Satellite Uplink (48), Supply Silo (2×70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3×72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2×65)
Energy Required: 1105 (Prestage: 0), Total:5312
28XP, 800 Valor, Concrete,

13/35: Communications Outpost: Stonefaced Guard (2×65), Comm Officer (58), Logistics Officer (2×67), Corporal Roshenko (62), Alexei Borzakov (6×75)
Trafficker Base: Command Center (2×55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
Energy Required: 1277 (Prestage: 0), Total:6589
33XP, Oil Refinery Transloader, Ground, (280/340) 

14/35: Trafficker Base: Barracks (2×76), Large Bunker (3×80), Turret (2×72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3×84), Personnel Carrier (2×76), Trafficker Commander (2×66), Supply Depot (3×74), Enemy Combatant (65)
Energy Required: 1466 (Prestage: 0), Total:8055
38XP, $55000, Concrete,

15/35: Border Guard Complex: Guard Tower (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2×85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4×102), Power Transformer (3×96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2×87)
Energy Required: 1676 (Prestage: 0), Total:9731
43XP, High Mountain Artillery, Ground, (350/328) 

16/35: Border Guard Complex: Guard Tower (58), Guard Tower (3×88), Commander Idris (7×94), Captain Lefu (2×90), Cadet Bapoto (2×69), Truck Scale (66)
Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2×84), Propane Tank (88), Sandbag Bunker (89), Mountain Militiaman (75)
Energy Required: 1925 (Prestage: 0), Total:11656
48XP, 950 Valor, Concrete,

17/35: Mountain Pass: Satellite Uplink (3×100), Propane Tank (2×96), Mountain Citadel (7×105), Mountain Garrison (3×108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2×95), Militant Bodyguard (90), Warlord’s Personal Guard (2×91)
Energy Required: 2275 (Prestage: 0), Total:13931
53XP, Rhino LAV, Ground, (469/351) 

18/35: Suspicious Village: Painted House (92), Simple House (72), Family Home (5×122), Sandbag Bunker (3×130), Sandbag Bunker (3×114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2×100), Anika Ahrens (2×104), Colonel Bloomgaard (2×86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
Energy Required: 2554 (Prestage: 0), Total:16485
58XP, $65000, Concrete,

19/35: Docks: Dock Office (2×85), Drydock (8×132), Patrol Boat (2×105), Cargo Crane (2×102), Docks Warehouse (5×140), Docks Warehouse (3×112), Cargo Boat (78), Tug Boat (74)
Energy Required: 2828 (Prestage: 0), Total:19313
63XP, Pilatus Trainer, Air, (470/511) 

20/35: Docks: Cargo Boat (88), Blue Shipping Container (4×110), Red Shipping Container (3×115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
Boneyard: Ruined Humvee (102), Ruined Humvee (3×142), Ruined Humvee (2×105), Bombed Car (3×128), Destroyed Car (94), Destroyed Tank (3×97), Destroyed Tank (82), Magnetic Crane (2×98)
Energy Required: 3104 (Prestage: 0), Total:22417
68XP, 1250 Valor, Concrete,

21/35: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6×150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2×114), Regime Scientist (110), Private Faruq (2×120), Sergeant Dilawar (2×112), Commandant Al Badri (9×140)
Energy Required: 3397 (Prestage: 0), Total:25814
73XP, Mine Recon Submarine, Sea, (463/724) 

22/35: Marketplace: Car Repair Shop (5×154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3×132), Pottery Shop (4×138), Market Square (4×145), Local Market (2×118), Village Market (3×124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2×116), Local Shopkeeper (90)
Energy Required: 3735 (Prestage: 0), Total:29549
78XP, $75000, Concrete,

23/35: Marketplace: Shopkeeper’s Stand (78), Regime Loyalist (2×104), Regime Gunrunner (2×130), Regime Weapons Dealer (2×138), Wild Basir (9×150)
Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4×154), Drop Site Lackey (118), Drop Site Guard (2×136), Supply Depot (3×170)
Energy Required: 3900 (Prestage: 0), Total:33449
83XP, USS Bull Shark, Sea, (816/608) 

24/35: Drop Site: Sandbag Bunker (3×145), Oil Cooler (4×163), Oil Derrick (2×158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3×156), Communication Center (10×160)
Emir Island: Armored Truck (3×122)
Energy Required: 4131 (Prestage: 0), Total:37580
88XP, 1500 Valor, Concrete,

25/35: Emir Island: Mine-Launcher (4×157), Torpedo Boat (120), Patrol Boat (2×130), Submarine (132), Tug Boat (3×152), Gun Truck (4×172), Hotel Abudabi (102), Luxury Villa (4×125), Minaret (6×184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
Energy Required: 4310 (Prestage: 0), Total:41890
100XP, Tatra Armor, Ground, (820/871) 

26/35: Oil Refinery Plant: Distillation Column (4×172), Fractioning Column (3×180), Gas Processing Plant (118), Hydrotreater (3×144), Oil Cooler (2×134), Distillation Furnace (124), Petro-Heater (2×120), Power Transformer (112), Pressure Vessel (94), Storage Tank (5×156), Refinery Platform (4×176), Oil Warehouse (110), Refinery Warehouse (3×170), Storage Tank (90)
Energy Required: 4810 (Prestage: 2910), Total:46700
112XP, $110000, Concrete,

27/35: Oil Refinery Plant: Switch Room (104), Commando Grunt (2×135), Commando Soldier (2×140), Commando Sharpshooter (2×148), Commando Marksman (2×130), Commando Captain (10×178), Refinery Platform (6×196), Refinery Platform (4×150)
High Mountain Village: Stone Hut (94), Covert Fighter (3×172)
Energy Required: 5376 (Prestage: 3929), Total:52076
124XP, RCAF Hornet, Air, (1320/901) 

28/35: High Mountain Village: Stone Hut (6×184), High Mountain House (122), Mud Brick Hut (3×156), Mud Brick Hut (116), Mountain Hut (108), Mountain Hut (5×210), Jungle Truck (4×178), Satellite Uplink (4×195), Furtive Villager (98), Goatherd (92), Mountain Villager (125), Disguised Militant (2×145), Regime Operative (2×162), Regime Agent (2×182)
Energy Required: 5753 (Prestage: 3680), Total:57829
136XP, 1650 Valor, Concrete,

29/35: Train Station: Freight Car (4×174), Locomotive (122), Gravel Car (2×152), Missile Car (3×200), Missile Car (3×184), Passenger Caboose (103), Passenger Car (137), Railroad Platform (130), Railroad Platform (6×220), Railroad Platform (5×204), Railroad Station (125), Railroad Station (4×180), Tanker Car (112), Ukrainian Operative (3×156)
Energy Required: 6409 (Prestage: 4210), Total:64238
148XP, FAF Armoured Car, Ground, (1456/1633) 

30/35: Train Station: Tanker Car (4×172), Russian Agent (2×167), Spetsnaz Gunner (2×154), Spetsnaz Squad Leader (116), Comrade Yaroshenko (11×194)
Historic District: National Museum (3×150), Abbasid Palace (138), National Library (122), University (108), Military Monument (4×167), Medieval Palace (148), Painted House (120), Grand Mosque (4×200), Armored Truck (2×218), Gun Truck (2×175)
Energy Required: 6920 (Prestage: 4571), Total:71158
XP, Concrete,

31/35: 0
Energy Required: 0 (Prestage: 0), Total:71158
XP, Foudre Transporter, Sea, (2150/2175) 

32/35: 0
Energy Required: 0 (Prestage: 0), Total:71158
XP, Concrete,

33/35: 0
Energy Required: 0 (Prestage: 0), Total:71158
XP, EADS Recon Agent, Infantry, (3140/3347) 

34/35: 0
Energy Required: 0 (Prestage: 0), Total:71158
XP, Concrete,

35/35: 0
Energy Required: 0 (Prestage: 0), Total:71158
XP, Aeronavale Fighter, Air, (5195/4024)

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